![]() ![]() This makes you very durable in combat late game.ĭefense and resitance comes from levelling (though you get stats at random and can't influence that) and from gear. But if you have 30 defense instead, they'll only deal 1 damage. If you have 0 defence, you'll receive all of that. ![]() The important thing is damage reduction is flat, not a percent value.įor example, most zombie enemies in the game have something like 20-27 damage. Skills like 5 random attacks with rifles are very inefficient, as some enemies will always have high armor and you'll do minimal damage to them.ĭamage reduction is governed by defence (the most useful stat) and resistance (for some niche attacks like molotovs or smoke grenades). They need to be buffed or something.Īttacks-wise single target is almost always > AOE. Rifles are just inefficient with too low damage and too high ammo consumption. Shotguns are decent in having additional utilitiy from skills, Burst strips armor same way as molotovs, and there are some AOE attacks as well. Single powerful attacks and low ammo consumption means pistols are your go-to. Pistols are single strong attack, rifles are multiple weak attacks, shotguns are in between. ![]() With Blunt you'll get consistent damage no matter what you're fighting against.įirearms-wise it's Pistols > Shotguns > Rifles. True, blades might be more effective against enemies with low armor, but watching out for such enemies, trying to debuff them and building your strategy around that is a suboptimal hassle. The way armor works in the game first will always be the better. Blunt is a single strong attack, while knives are two weak attacks. Whatever written valid for casual difficulty, won't bother going higher than that, as the game is Dark Souls as it is. Hey, just lost on day 27 due to story reasons and decided to have a break and give a hand to anyone having hard time with combat. ![]()
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